The Brain Machine/The Joy Ride/The Invasion of the Earthors/The Whirlpool
The Superfriends are summoned when Dr. Cranium uses "The Brain Machine" to increase his intelligence. Then, Zan and Jayna save two boys who have taken an airplane on "The Joy Ride." Next, the Superfriends thwart "The Invasion of the Earthors." Finally, Black Vulcan and Aquaman rescue a tanker from "The Whirlpool."
The Secret Four/Tiger on the Loose/Voyage of the Mysterious Time Creatures
The Superfriends search for "The Secret Four" who are stealing oil. Then, the Wondertwins help a young zoo attendant when there's a "Tiger on the Loose." Next, in "Voyage of the Mysterious Time Creatures," the Superfriends intervene in the struggle between two leaders of another planet. Finally, Wonder Woman and Apache Chief must find "The Antidote" to aid the people of a remote jungle village.
Invasion of the Hydronoids/Hitchhike/City in a Bottle/Space Emergency
First, the Superfriends defend Earth against the "Invasion of the Hydronoids." Then, after being rescued from a dangerous situation, Beth's friend Jodi learns never to "Hitchhike." Later, when an entire city disappears, the Superfriends must save the "City in a Bottle." Lastly, Hawkman, Hawkgirl and Wonder Woman react quickly to a "Space Emergency."
Doctor Fright/Drag Race/The Day of the Plant Creatures/Fire
Wonder Woman and Superman battle the mysterious "Doctor Fright." Next, the Wondertwins are alerted when two teenagers compete in a dangerous, illegal "Drag Race." The Superfriends race to find an antidote to halt "The Day of the Plant Creatures." Then, Batman and Robin rescue two teenagers trapped in a deadly "Fire."
The Monster of Dr. Droid/Vandals/Superfriends vs. Superfriends/Energy Mass
Superman and Wonder Woman work together to defeat "The Monster of Dr. Droid." Next, the Wondertwins stop two teenage "Vandals." Then, a warped emperor hopes to entertain his subjects with the battle of the "Superfriends vs. Superfriends." Finally, Batman, Robin and Atom work to control the "Energy Mass" before it causes a speeding train to plunge into a gorge.
The Enforcer/Shark/Planet of the Neanderthals/Flood of Diamonds
The Superfriends aid a noble leader threatened by his nemesis, "The Enforcer." Next, the Wondertwins rescue two boastful boys from the "Shark." Later, the Superfriends must thwart a madman's plan to turn Earth into the "Planet of the Neanderthals." Lastly, Green Lantern and Aquaman race to save miners trapped in a "Flood of Diamonds."
The Invisible Menace/Initiation/Coming of the Arthropods/River of Doom
The Superfriends investigate when "The Invisible Menace" causes the disappearance of a professor and his latest invention. Next, the Wondertwins intervene when an "Initiation" rite goes awry. Later, the Superfriends unite to stop the "Coming of the Arthropods." Finally, Wonder Woman and Rima aid three geologists after they inadvertently invade a tribe's sacred burial ground and are sentenced to the "River of Doom."
Attack of the Giant Squid/Game of Chicken/The Water Beast/Volcano
First, Aquaman and Superman save the planet from the "Attack of the Giant Squid." Then, the Wondertwins stop two boys as they engage in a "Game of Chicken." Next, the Superfriends combat "The Water Beast." Later, Superman and Samurai rush to investigate when a UFO crashes in an active Hawaiian "Volcano."
The Collector/Handicap/The Mind Maidens/Alaska Peril
The Superfriends are summoned to save the world's monuments from "The Collector." Then, the Wondertwins help a polio victim to realize he is strong despite his "Handicap." Next, the Superfriends must save the planet from the world's most brilliant and dangerous woman, Medulla, and "The Mind Maidens." Later, Batman, Robin and Apache Chief save two women from the Abominable Snowman in "Alaska Peril."
The Fifty Foot Woman/Cheating/Exploration: Earth/Attack of the Killer Bees
Batman, Robin and Wonder Woman join forces to save the country from "The Fifty Foot Woman." Later, the Wondertwins help a teenage boy learn a lesson about "Cheating." Then, the Superfriends confront their greatest challenge ever when they attempt to stop a space probe on a deadly mission of "Exploration: Earth." Lastly, Samurai and Aquaman save a remote African village from an "Attack of the Killer Bees."
Forbidden Power/Pressure Point/The Lionmen/The Day of the Rats
First, the Superfriends save two overzealous scientists from uncovering a "Forbidden Power." Next, the Wondertwins rescue an overweight boy attempting a dangerous stunt to win the approval of his peers in "Pressure Point." Then, the Superfriends must use all their resources to thwart the diabolical scheme of "The Lionmen." Lastly, Batman, Robin and Black Vulcan save Gotham City from "The Day of the Rats."
The Man-Beasts Of Xra/Prejudice/The Tiny World of Terror/Tibetan Raiders
When animals begin vanishing from a zoo, Superman, Batman and Robin investigate and discover "The Man Beasts of Xra." Next, the Wondertwins help two white teenagers learn the folly of "Prejudice." Later, the Superfriends rush to the rescue when a new invention creates a "Tiny World of Terror." Lastly, Superman and Flash save a group of stranded travelers from the menacing "Tibetan Raiders."
Frozen Peril/Dangerous Prank/The Mummy of Nazca/Cable Car Rescue
First, Aquaman and Superman must act quickly when a villain transforms the world's oceans into a "Frozen Peril." Then, the Wondertwins aid a girl who's the victim of a "Dangerous Prank." Next, the Superfriends race to stop an unscrupulous professor before he gains control over "The Mummy of Nazca." Finally, Wonder Woman and Atom attempt a "Cable Car Rescue."
The Marsh Monster/The Runaways/Will the World Collide?/Time Rescue
When "The Marsh Monster," a legendary creature, steals the plans for a new invention, the Superfriends rush to the scene. Then, the Wondertwins work to save "The Runaways" from danger in a large city. Next, the Superfriends must act quickly to avoid a positive answer to the question "Will the World Collide?" Lastly, when a scientist's journey into the future goes awry, Hawkman, Hawkgirl and Superman race to complete a "Time Rescue."
The Protector/Stowaways/The Ghost/Rampage
Aquaman, Batman and Robin team up to stop a pirate who fancies himself "The Protector" of the seas. Next, the Wondertwins rescue two "Stowaways" when the yachtsman piloting the craft is knocked unconscious. Then, the remaining Superfriends must combat "The Ghost" who's turned Wonder Woman and Superman into spirits. Lastly, when a sacred white elephant goes on a "Rampage" in India, Superman and Green Lantern must learn the cause of the beast's destructive behavior.
The Demons of Exxor
Unable to contact the other Superfriends, the Wondertwins answer a distress call from their home planet on their own.
Rokan: Enemy from Space
A giant prehistoric bird wreaks havoc on Earth until Superman finds the creature's weakness.
Battle at the Earth's Core
The Wondertwins' sailboat suddenly plunges down a whirlpool and into a strange underground world.
Sinbad and the Space Pirates
Captured by space pirates, Wonder Woman succumbs to a hypnotic ray and helps the pirates with their nefarious plans.
The Pied Piper from Space
The Superfriends investigate when flying saucers hypnotize and abduct the children of Earth.
Attack of the Vampire
The Superfriends battle Dracula, who transforms Superman and the Wondertwins into vampires.
The Beasts are Coming
Radioactive rays released from a crashed satellite transform all creatures in Death Valley into giant monsters, including Wonder Woman and the Wondertwins.
Terror from the Phantom Zone
Three criminals escape from exile in the Phantom Zone and seek revenge on their common nemesis, Superman.
The Anti-Matter Monster
An evil scientist creates a gigantic energy monster that the Superfriends can't stop.
World Beneath the Ice
A race of Ice People begins to cover the Earth in ice.
Invasion of the Brain Creatures
The situation looks grim when a horde of brain creatures take control of the Superfriends' minds.
The Incredible Space Circus
Villainous animal poachers capture several of the Superfriends and transform them into hideous beasts for display in their space circus.
Batman: Dead or Alive
The Superfriends travel to an old western town on a distant planet to defend the citizens against the notorious outlaw, Kid Capricorn.
Battle of the Gods
To prove their worth, the Superfriends must complete four tasks ordered by the Greek god, Zeus.
Journey Through Inner Space
To save Aquaman's life, Wonder Woman and Superman must be reduced in size and travel to the center of his brain.
The Rise and Fall of the Superfriends
Chaos reigns when the Superfriends' old nemesis, a cosmic joker named Mxyzpltk, arrives on Earth to harass them.
Wanted: The Superfriends
Lex Luthor's new invention controls the dreams of the Superfriends, forcing them to commit incredible crimes.
Invasion of the Fearians
The Legion of Doom teams with the Fearians, an advanced race from the planet Venus, to take control of Earth.
The World's Deadliest Game
To blackmail the nations of the world, the Legion of Doom traps the Superfriends in a black hole.
The Time Trap
Grodd devises a plan to rob the world's greatest historical treasures - and trap the Superfriends in time.
Trial of the Superfriends
The Legion of Doom plots to use a newly developed "liquid light" for their own evil purposes.
The Monolith of Evil
With the unwitting aid of the Superfriends, the Legion of Doom gains control of a superpower source - a monolith buried deep in the Earth's core.
Secret Origins of the Superfriends
The Legion of Doom alters the past so that the three most powerful Superfriends never existed.
The Giants of Doom
The Legion of Doom uses the Superfriends' computer to create a ray that turns the villains into giants.
Revenge of Gorilla City
The Legion of Doom captures a futuristic city populated by an advanced race of gorillas.
Swamp of the Living Dead
An evil entity offers the Legion of Doom an unbeatable army of the living dead.
Conquers of the Future
The Legion of Doom schemes to rule the world with the help of an evil race from the future.
The Final Challenge
The leader of another universe subjects members of the Legion and the Superfriends to contests to determine which group he will eliminate forever.
Fairy Tale of Doom
With Toyman's help, the Legion of Doom transports three of the Superfriends into the pages of three storybooks, where they will remain forever unless they escape within 12 hours.
After escaping from the Hall of Justice, three members of the Legion of Doom seek revenge on the other Legion members for not attempting to rescue them.
Superfriends: Rest in Peace
The Legion of Doom discovers a cache of noxium, a compound containing all the elements capable of destroying the Superfriends.
The History of Doom
Investigating the destruction of Earth, aliens trace the responsibility to the Legion of Doom and undo the damage by turning back time.
Rub Three Times for Disaster
The Superfriends combine their awesome powers to battle a villain who controls a mighty genie.
Lex Luthor Strikes Back
Lex Luthor devises a diabolical scheme to get rid of the Superfriends forever.
Space Knights of Camelon
The Superfriends travel to a planet where the citizens live in similar fashion to the days of King Arthur on Earth.
The Lord of Middle Earth
The Wondertwins, captured by the evil ruler of Middle Earth, are transformed into slave trolls.
Universe of Evil
Superman changes places with an evil Superman from a parallel world.
Terror at 20,000 Fathoms
The evil Captain Nemoy creates a Batman android to steal nuclear missiles and sink the continents of the world.
The Superfriends Meet Frankenstein
The descendant of Dr. Frankenstein drains the powers from the Superfriends to create an unstoppable monster.
The Planet of Oz
A strange tornado transports the Superfriends to the Land of Oz, where they battle a wicked witch.
Big Foot/The Ice Demon/The Make-Up Monster
First, the Superfriends are summoned when ten-foot-tall "Big Foot" creatures suddenly capture the Apache tribe. Then, the Wondertwins are in danger when they uncover "The Ice Demon." Later, Batman, Robin and Flash must stop "The Make-Up Monster," a beast created after a movie make-up man uses an experimental hormone while fashioning a monster mask.
Journey Into Blackness/Cycle Gang/Dive to Disaster
Superman, Batman and Samurai take a "Journey Into Blackness" as they attempt to avert a black hole heading straight for Earth. Next, the Wondertwins assist a young boy and his grandfather when a "Cycle Gang" threatens them. Finally, the Superfriends "Dive To Disaster" when a nuclear-powered submarine goes out of control.
Yuna the Terrible/Rock & Roll Space Bandits/Elevator to Nowhere
While exploring Stonehenge, a group of archaeologists accidentally release "Yuna the Terrible" from her stone tomb. Next, "Rock & Roll Space Bandits" render the Superfriends immobile with their strange, hypnotic music. Then, when Wonder Woman and Atom answer a distress call from a diabolical doctor's laboratory, they plunge into an "Elevator to Nowhere."
One Small Step from Mars/Haunted House/The Incredible Crude Oil Monster
In "One Small Step from Mars," the Superfriends outwit three criminals who've escaped from a prison on the red planet. Then, the Wondertwins search for two boys trapped in a "Haunted House." Lastly, Aquaman, Hawkman and Hawkgirl battle "The Incredible Crude Oil Monster."
Voodoo Vampire/Invasion of the Gleeks/Mxyzptlk Strikes Again
First, the Superfriends respond to save the members of a safari from the evil "Voodoo Vampire." Then, the Superfriends are menaced by the "Invasion of the Gleeks." Finally, "Mxyzptlk Strikes Again" with a new invention that may doom the Superfriends.
The Man in the Moon/Circus of Horrors/Around the World in 80 Riddles
The Superfriends respond when the moon cracks open, revealing a gigantic destructive bird, in "The Man in the Moon." Then, Gleek helps the Wondertwins when the carnival they're attending turns into a "Circus of Horrors." Finally, Riddler hides the antidote to a chemical he's sprayed on the Superfriends, sending them "Around the World in 80 Riddles."
Termites from Venus/Eruption/Return of Atlantis
First, the Superfriends must find a way to halt an unstoppable invasion of destructive "Termites from Venus." Then, Gleek and the Wondertwins work quickly to save two boys, and an entire town, from a volcanic "Eruption." Finally, in "Return of Atlantis," even the Superfriends need additional help when an underwater city rises to the surface and the inhabitants attack the nation's capitol.
The Killer Machines/Garden of Doom/Revenge of Bizarro
When an evil computer takes control of Gotham City's electronic equipment, the Superfriends must find a way to stop "The Killer Machines." Next, a professor creates a "Garden of Doom" when he accidentally transforms ordinary tomatoes into huge, man-eating plants. Lastly, the Superfriends fight against the "Revenge of Bizarro" when Superman's old nemesis changes Batman and Robin into Bizarro versions of themselves.
Outlaws of Orion/Three Wishes/Scorpio
First, the "Outlaws of Orion" imprison the Superfriends on a bogus charge. Then, the Wondertwins are in danger when an evil genie offers them "Three Wishes." Lastly, the Superfriends battle a horde of giant insects led by "Scorpio."
Mxyzptlk's Flick/Sink Hole/Alien Mummy
The mischievous imp Mxyzpltk returns to star the Superfriends in "Mxyzpltk's Flick." Next, villainous Diamond Jack threatens a small mining town with a gigantic electronic cobra in "Sink Hole." Finally, El Dorado summons the Superfriends to help him battle an "Alien Mummy."
The Evil from Krypton/The Creature from the Dump/The Aircraft Terror
Superman is rendered helpless by "The Evil from Krypton." Next, "The Creature from the Dump" threatens Gotham City. Later, an eerie ray transforms airplanes into gigantic screeching birds in "The Aircraft Terror."
The Lava Men/Bizarroworld/The Warlord's Amulet
Aquaman teams with the Superfriends to defeat "The Lava Men." Then, Bizarro lures Superman to "Bizarroworld" in an attempt to drive him insane. Finally, Samurai and the Superfriends intervene when a 13th-century warlord escapes his own time to wreak havoc on present-day Japan in "The Warlord's Amulet."
The Iron Cyclops/Palette's Perils/Colossus
First, the Superfriends fight "The Iron Cyclops" that threatens Metropolis. Next, a villainous artist paints creatures that come to life and do his evil bidding in "The Palette's Perils." Lastly, when the gigantic "Colossus" plays with the planets of the galaxy as if they were toys, Apache Chief devises a plan to stop him.
Stowaways from Space/The Scaraghosta Sea/The Witch's Arcade
First, a space satellite returns to Earth with a deadly "Stowaway from Space." Then, Batman, Robin and Aquaman aid two scientists trapped by underwater pirates in "The Scaraghosta Sea." Lastly, when a carnival witch begins shrinking her customers, the Wondertwins and Wonder Woman put "The Witch's Arcade" out of business permanently.
Mxyzptlk's Revenge/Rollercoaster/Once Upon a Poltergeist
Drawn into Mxyzptlk's dimension, Batman and Superman must find a way to escape in "Mxyzptlk's Revenge." Next, the Wondertwins and Atom rescue a teen gang from a deadly ride on a condemned "Rollercoaster." Finally, Apache Chief helps the spirit of an Indian find his final resting place in "Once Upon a Poltergeist."
The Krypton Syndrome/Invasion of the Space Dolls/Terror on the Titanic
When Superman accidentally returns to Krypton's past, he wrestles with the idea of saving the doomed planet in "The Krypton Syndrome." Then, the Wondertwins thwart the impending "Invasion of the Space Dolls." Lastly, "Terror on the Titanic" occurs when a huge slime monster raises the legendary ship from the bottom of the sea.
Revenge of Doom/A Pint of Life/Day of the Dinosaurs
First, in "Revenge of Doom," after resurrection by the Legion of Doom, Lex Luthor renders the Superfriends helpless. Then, when a boy with a rare blood type needs "A Pint of Life," Aquaman and the Wondertwins race to find the boy's father in the jungle. Later, Wonder Woman and Samurai plunge through a crack in the floor and find themselves in the "Day of the Dinosaurs."
Playground of Doom/Space Racers/The Recruiter
Giant children take over Metropolis, turning the city into a "Playground of Doom." Next, the Superfriends stop two teenage "Space Racers" from wreaking havoc in the galaxy. Finally, "The Recruiter" abducts Superman and Wonder Woman, forcing them to play in an intergalactic competition.
Warpland/Two Gleeks are Deadlier than One/Bulgor the Behemoth
Batman and Superman are accidentally trapped in a time warp and sent to the bizarre "Warpland." Next, the Superfriends discover that "Two Gleeks are Deadlier than One" when an android Gleek invades the Hall of Justice. Lastly, Apache Chief stops an author who transformed into the monster he's writing about, "Bulgor the Behemoth."
Prisoners of Sleep/An Unexpected Treasure/The Malusian Blob
The Superfriends become "Prisoners of Sleep" when Sleep, Demon of the Dream World, threatens to destroy them. Next, in "An Unexpected Treasure," two teenagers endanger their lives when they take an abandoned flying saucer for a ride. Later, "The Malusian Blob" threatens to destroy Gotham City.
Return of the Phantoms/Bully for You/Superclones
First, in "Return of the Phantoms," two villains plan to travel back in time and destroy Superboy before he matures into Superman. Then, in "Bully for You," a hapless boy turns into a bully when he finds Batman's utility belt. Later, Brainiac creates "Superclones" of Aquaman and El Dorado and programs them to do his evil bidding.
Attack of the Cats/One Small Step for Superman/Video Victims
When two scientists are accidentally transformed into cat people, Batman must thwart the "Attack of the Cats." Next, the Superfriends help a boy to walk again in "One Small Step for Superman." Finally, the Superfriends nearly become "Video Victims" when Bizarro traps them in a video game.
The Bride of Darkseid (Part 1)/The Bride of Darkseid (Part 2)
A new superhero, Firestorm, joins the Superfriends and rescues Wonder Woman from becoming "The Bride of Darkseid."
The Wrath of Brainiac/Reflections In Crime
First, Brainiac and Darkseid join forces to defeat the Superfriends in "The Wrath of Brainiac." Later, in "Reflections in Crime," Mirror Master, master of all reflected images, traps the Superfriends in the sixth dimension.
No Honor Among Thieves/Mr. Mxyzptlk and the Magic Lamp
In "No Honor Among Thieves," Lex Luthor and Darkseid team up to rob the Superfriends of their powers with a new weapon. Then, Mxyzptlk creates trouble for the Superfriends when he uses a magic lamp to make himself invisible in "Mr. Mxyzptlk and the Magic Lamp."
The Case of the Shrinking Superfriends/The Mask of Mystery
In "The Case of the Shrinking Superfriends," the heroes fight Lex Luthor and his miniaturizing weapon to save a planet falling out of orbit. Then, in "The Mask of Mystery," a computer nerd causes problems when he masquerades as a new superhero.
Darkseid's Golden Trap (Part 1)/Darkseid's Golden Trap (Part 2)
In "Darkseid's Golden Trap," the villainous Darkseid captures the Superfriends and acquires a supply of deadly gold kryptonite.
The Island of the Dinosoids/Uncle Mxyzptlk
First, in "The Island of the Dinosoids," an evil scientist plans to transform everyone on the planet into prehistoric beasts. Then, when a special kryptonite transforms Superman into a bratty five-year-old boy, "Uncle Mxyzptlk" adopts him.
The Case of the Dreadful Dolls/The Royal Ruse
First, in "The Case of the Dreadful Dolls," the Toyman creates magical dolls capable of controlling the Superfriends' actions. Later, Darkseid uses a princess to lure the Superfriends into a deadly trap in "The Royal Ruse."
The Village of Lost Souls/The Curator
An evil force commanded by Brainiac transforms a town into "The Village of Lost Souls." Then, "The Curator" arrives from another universe to steal Earth's greatest treasures.
The Seeds of Doom
A half-man, half-machine superhero aids the Superfriends in fighting Darkseid's latest scheme, planting "The Seeds of Doom."
The Ghost Ship/The Bizarro Super Powers Team
First, in "The Ghost Ship," Superman loses his powers when Darkseid lures him too far from the sun. Next, Mxyzptlk helps the Bizarros create their own team of reverse superheroes: "The Bizarro Super Powers Team."
The Darkseid Deception
In "The Darkseid Deception," the nefarious Darkseid kidnaps Wonder Woman's boyfriend and assumes his role.
The Scarecrow unnerves Batman by forcing him to remember the death of his parents in "The Fear."
The Wild Cards
Darkseid teams with the Joker to turn the Superfriends into a deck of "The Wild Cards."
Brainchild/The Case of the Stolen Powers
First, in "Brainchild," Brainiac kidnaps Cyborg and transforms him into an android. Later, it's "The Case of the Stolen Powers" when the Penguin transfers Superman's abilities to himself.
The Death of Superman
Darkseid's evil plans may succeed after "The Death of Superman" occurs.
Escape From Space City
In "Escape From Space City," the well-intentioned plans of an eccentric billionaire nearly kill him, his daughter and the Superfriends.